- Big Two Toyota is a Premier New Toyota and Used Car Dealer Serving the Phoenix Metro Area Big Two Toyota has the Toyota you have been searching for at a price you can afford.
- Toyota Certified Used Vehicles. Toyota uses a 160-Point Quality Assurance Inspection to make sure we deal in only the best pre-owned vehicles. Once we make sure they deserve the Certified Used Vehicle badge, we back them with a 12-month/12,000-mile limited comprehensive warranty, a 7-year/100,000-mile limited powertrain warranty, and one year of roadside assistance.
- JJPlay Big 2 (also known as 大老二, 鋤大D, 步步高升, Pusoy Dos), the best FREE Big 2 experience available on smartphones and tablets. Get ready to out wit your opponents in this Chinese classic. ONLINE MULTIPLAYER Automatic matchmaking – So.
- It was easy to work with Big Two Toyota. Read 7 more dealer reviews. Chandler, AZ 85286 (480) 780-2290. Request Information. Authorized Toyota Dealer. Other Nearby Dealers. Thrifty Car Sales - Gilbert - 47 listings. 881 N Arizona Ave Gilbert, AZ 85233.
It was easy to work with Big Two Toyota. Read 7 more dealer reviews. Chandler, AZ 85286 (480) 780-2290. Request Information. 2018 Mazda CX-5 Grand Touring FWD.
Players, Deck and the Deal
This game uses the standard deck of 52 cards which rank in the following order, from highest to lowest; 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3. In addition to this ranking by denomination, the suits are also ranked in the following order, also from highest to lowest; Spades (♠), Hearts (♥), Clubs (♣) then Diamonds (♦
). This suit ranking usually comes into play when cards of identical rank are played. The ultimate objective of Big Two is to be the first player to get rid of all his cards.
The dealer can be determined using any of the standard methods, with cutting for high card a very common method. The ranking of the cards is identical to that given above for ranking of cards in the game. If two or more players cut cards of the same numeric ranking, the suit ranking is further used to determine the highest card. Once the dealer is determined the dealer would shuffle the cards and offer the deck to the player to his immediate left for the cut. If this player declines the cut, the dealer himself should perform the cut.
After cutting, the next order of business is to determine which player will actually receive the first dealt card. This is done by pulling a stack of cards from the deck and turning it over, showing only the bottom most card of this stack. After making note of the number shown, the removed stack, including the displayed card is carefully placed back onto the stack so as not to disturb the original ordering of the deck. The number which was displayed is then used to determine the player who will get the first dealt card. The dealer then begins counting, starting with himself in a counter-clockwise direction around the table. He would continue to count one by one around the player until reaching the number of the revealed card. The person who the count stops at will be the player to receive the first card of the deal. Jacks would be equivalent to a count of 11, Queens 12, Kings 13 and Aces 1. The dealer then begins dealing the cards in a counter-clockwise direction, starting with this player. Each player will receive one card face down in front of him. The dealer continues dealing in this manner around the table until each player has 13 cards on the table in front of him. The winner of each hand becomes the dealer for the next hand, using the same procedures described to determine who receives the first card in the next deal.
Play of the Hand
After the cards are fully dealt, play begins. The player who holds the Three of Diamonds must play first and must play this card, either solo or in some legal combination (see legal plays below) in his first play.
After this player plays, the turn rotates around the table in a counter-clockwise direction from player to player. The next player in turn attempts to play a higher combination of cards than that previously played to the table. If he does not have (or does not want to play) such a combination, he passes, and the turn moves to the next player in turn who attempts to beat the combination. Cards are played face up to the center of the table such that all players can clearly see the card or card combination played. This will create a growing pile of cards in the center of the table as the players continue to make their plays. Play continues around the table from player to player, each attempting to play a higher combination of the same number of cards than that previously played. When attempting to beat a previous card or combination, the higher combination played must consist of the same number of cards as the combination previously played. Once three consecutive players pass (not able or not wanting to play a higher combination of the same number of cards), the entire pile of cards in the center of the table is usually set aside. Then, the individual who last played the highest combination starts the cycle again by playing any card or legal card combination to the center of the table. Since he is starting a new series of plays, the combination he plays may consist of any legal number of cards. As before the players in turn then attempt to play a card or combination that can beat the last played. Having passed, a player is not forced to pass on his next turn and may elect to play the next time it is his turn.
At any time during the game a participant may ask any other participant how many cards they have left in their hand. The player asked must give an accurate answer.
Legal Combinations
The dealer can be determined using any of the standard methods, with cutting for high card a very common method. The ranking of the cards is identical to that given above for ranking of cards in the game. If two or more players cut cards of the same numeric ranking, the suit ranking is further used to determine the highest card. Once the dealer is determined the dealer would shuffle the cards and offer the deck to the player to his immediate left for the cut. If this player declines the cut, the dealer himself should perform the cut.
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Play of the Hand
Big Two Toyota Gilbert Az
In this example, player 1 plays a pair, Player 2 beats this pair (by suit). Player 3 then beats the last pair with a higher numbered pair. Player 4 subsequently passes, not able or choosing not to beat the pair of 9's. |
After this player plays, the turn rotates around the table in a counter-clockwise direction from player to player. The next player in turn attempts to play a higher combination of cards than that previously played to the table. If he does not have (or does not want to play) such a combination, he passes, and the turn moves to the next player in turn who attempts to beat the combination. Cards are played face up to the center of the table such that all players can clearly see the card or card combination played. This will create a growing pile of cards in the center of the table as the players continue to make their plays. Play continues around the table from player to player, each attempting to play a higher combination of the same number of cards than that previously played. When attempting to beat a previous card or combination, the higher combination played must consist of the same number of cards as the combination previously played. Once three consecutive players pass (not able or not wanting to play a higher combination of the same number of cards), the entire pile of cards in the center of the table is usually set aside. Then, the individual who last played the highest combination starts the cycle again by playing any card or legal card combination to the center of the table. Since he is starting a new series of plays, the combination he plays may consist of any legal number of cards. As before the players in turn then attempt to play a card or combination that can beat the last played. Having passed, a player is not forced to pass on his next turn and may elect to play the next time it is his turn.
At any time during the game a participant may ask any other participant how many cards they have left in their hand. The player asked must give an accurate answer.
Legal Combinations
The following shows the complete list of allowable combinations, grouped as to the number of cards in the combination. A player may only play a higher combination consisting of the same number of cards. For example, a three card combination may only be beat by a higher three card combination.
Cards in Combination | Description | Example | |||||
---|---|---|---|---|---|---|---|
1 | A single card combination consists of just one solo card. These use the ranking of cards as described above when being compared. A card of the same denomination but a higher ranking suit will beat a card of the same denomination of a lower ranking suit. | ||||||
2 | Two card combinations always consist of a pair of cards of the same denomination. A pair of higher denomination cards will beat that of a lower denomination. A second pair of the same denomination can beat the previously played pair if one of its cards is of the suit of spades (the highest ranked suit). | ||||||
3 | This will always consist of three cards of the same denomination. Three cards of a higher denomination beat a triplet of a lower denomination. | ||||||
5 | There are a number of legal five card combinations which are ranked in the following order, from lowest to highest:
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Big Two Story Houses
Winning the GameThe first player to play his last card to the center of the table is immediately declared the winner of the hand. The remaining players are assessed a penalty based on the number of cards they have remaining in their hands as follows:
Cards Remaining in Players Hand | Points Per Card |
---|---|
9 or less | 1 |
10 to 12 | 2 |
13 | 3 |
This game uses the standard deck of 52 cards which rank in the following order, from highest to lowest; 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3. In addition to this ranking by denomination, the suits are also ranked in the following order, also from highest to lowest; Spades (♠), Hearts (♥), Clubs (♣) then Diamonds (♦). This suit ranking usually comes into play when cards of identical rank are played. The ultimate objective of Big Two is to be the first player to get rid of all his cards.
The dealer can be determined using any of the standard methods, with cutting for high card a very common method. The ranking of the cards is identical to that given above for ranking of cards in the game. If two or more players cut cards of the same numeric ranking, the suit ranking is further used to determine the highest card. Once the dealer is determined the dealer would shuffle the cards and offer the deck to the player to his immediate left for the cut. If this player declines the cut, the dealer himself should perform the cut.
After cutting, the next order of business is to determine which player will actually receive the first dealt card. This is done by pulling a stack of cards from the deck and turning it over, showing only the bottom most card of this stack. After making note of the number shown, the removed stack, including the displayed card is carefully placed back onto the stack so as not to disturb the original ordering of the deck. The number which was displayed is then used to determine the player who will get the first dealt card. The dealer then begins counting, starting with himself in a counter-clockwise direction around the table. He would continue to count one by one around the player until reaching the number of the revealed card. The person who the count stops at will be the player to receive the first card of the deal. Jacks would be equivalent to a count of 11, Queens 12, Kings 13 and Aces 1. The dealer then begins dealing the cards in a counter-clockwise direction, starting with this player. Each player will receive one card face down in front of him. The dealer continues dealing in this manner around the table until each player has 13 cards on the table in front of him. The winner of each hand becomes the dealer for the next hand, using the same procedures described to determine who receives the first card in the next deal.
Play of the Hand
After the cards are fully dealt, play begins. The player who holds the Three of Diamonds must play first and must play this card, either solo or in some legal combination (see legal plays below) in his first play.
After this player plays, the turn rotates around the table in a counter-clockwise direction from player to player. The next player in turn attempts to play a higher combination of cards than that previously played to the table. If he does not have (or does not want to play) such a combination, he passes, and the turn moves to the next player in turn who attempts to beat the combination. Cards are played face up to the center of the table such that all players can clearly see the card or card combination played. This will create a growing pile of cards in the center of the table as the players continue to make their plays. Play continues around the table from player to player, each attempting to play a higher combination of the same number of cards than that previously played. When attempting to beat a previous card or combination, the higher combination played must consist of the same number of cards as the combination previously played. Once three consecutive players pass (not able or not wanting to play a higher combination of the same number of cards), the entire pile of cards in the center of the table is usually set aside. Then, the individual who last played the highest combination starts the cycle again by playing any card or legal card combination to the center of the table. Since he is starting a new series of plays, the combination he plays may consist of any legal number of cards. As before the players in turn then attempt to play a card or combination that can beat the last played. Having passed, a player is not forced to pass on his next turn and may elect to play the next time it is his turn.
At any time during the game a participant may ask any other participant how many cards they have left in their hand. The player asked must give an accurate answer.
Legal Combinations
The following shows the complete list of allowable combinations, grouped as to the number of cards in the combination. A player may only play a higher combination consisting of the same number of cards. For example, a three card combination may only be beat by a higher three card combination.
The first player to play his last card to the center of the table is immediately declared the winner of the hand. The remaining players are assessed a penalty based on the number of cards they have remaining in their hands as follows:
The dealer can be determined using any of the standard methods, with cutting for high card a very common method. The ranking of the cards is identical to that given above for ranking of cards in the game. If two or more players cut cards of the same numeric ranking, the suit ranking is further used to determine the highest card. Once the dealer is determined the dealer would shuffle the cards and offer the deck to the player to his immediate left for the cut. If this player declines the cut, the dealer himself should perform the cut.
|
Play of the Hand
Big Two Toyota Gilbert Az
In this example, player 1 plays a pair, Player 2 beats this pair (by suit). Player 3 then beats the last pair with a higher numbered pair. Player 4 subsequently passes, not able or choosing not to beat the pair of 9's. |
After this player plays, the turn rotates around the table in a counter-clockwise direction from player to player. The next player in turn attempts to play a higher combination of cards than that previously played to the table. If he does not have (or does not want to play) such a combination, he passes, and the turn moves to the next player in turn who attempts to beat the combination. Cards are played face up to the center of the table such that all players can clearly see the card or card combination played. This will create a growing pile of cards in the center of the table as the players continue to make their plays. Play continues around the table from player to player, each attempting to play a higher combination of the same number of cards than that previously played. When attempting to beat a previous card or combination, the higher combination played must consist of the same number of cards as the combination previously played. Once three consecutive players pass (not able or not wanting to play a higher combination of the same number of cards), the entire pile of cards in the center of the table is usually set aside. Then, the individual who last played the highest combination starts the cycle again by playing any card or legal card combination to the center of the table. Since he is starting a new series of plays, the combination he plays may consist of any legal number of cards. As before the players in turn then attempt to play a card or combination that can beat the last played. Having passed, a player is not forced to pass on his next turn and may elect to play the next time it is his turn.
At any time during the game a participant may ask any other participant how many cards they have left in their hand. The player asked must give an accurate answer.
Legal Combinations
The following shows the complete list of allowable combinations, grouped as to the number of cards in the combination. A player may only play a higher combination consisting of the same number of cards. For example, a three card combination may only be beat by a higher three card combination.
Cards in Combination | Description | Example | |||||
---|---|---|---|---|---|---|---|
1 | A single card combination consists of just one solo card. These use the ranking of cards as described above when being compared. A card of the same denomination but a higher ranking suit will beat a card of the same denomination of a lower ranking suit. | ||||||
2 | Two card combinations always consist of a pair of cards of the same denomination. A pair of higher denomination cards will beat that of a lower denomination. A second pair of the same denomination can beat the previously played pair if one of its cards is of the suit of spades (the highest ranked suit). | ||||||
3 | This will always consist of three cards of the same denomination. Three cards of a higher denomination beat a triplet of a lower denomination. | ||||||
5 | There are a number of legal five card combinations which are ranked in the following order, from lowest to highest:
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Big Two Story Houses
Winning the GameThe first player to play his last card to the center of the table is immediately declared the winner of the hand. The remaining players are assessed a penalty based on the number of cards they have remaining in their hands as follows:
Cards Remaining in Players Hand | Points Per Card |
---|---|
9 or less | 1 |
10 to 12 | 2 |
13 | 3 |